I liked the idea and the aesthetics. However, I think you should be more careful with random events that feel unfair, even if it is in line with the jam's theme. Overall great game!
Thanks for trying! Honestly coming up with the concept I knew it could end up being either fun or frustrating for people depending on how well it's balanced. It ended up being fun and challenging for me but it's always hard to judge new player experience as a dev when I am already familiar with how to complete each level :)
No exit button, more playtesting should be done, I couldn't get past the third level (too frequent CONTROL IS AN ILLUSION randomizations), but then again maybe I'm not supposed to. Good game anyway!
It gets more difficult with the later levels but I was able to consistently beat all of them so it just takes some practise. I'll add an exit button with the last build though. Thanks for the feedback!
I'd suggest making it slightly easier to play, because this way it'll be more fun for all of the players, and I don't think spending more than 20-30 minutes in a game like this one is reasonable or should be expected of anyone (unless you add extra features or decorations/small details that make the game feel rich). Thanks for the response though, and great to hear you're listening to feedback and continuing to improve this title!
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I liked the idea and the aesthetics. However, I think you should be more careful with random events that feel unfair, even if it is in line with the jam's theme. Overall great game!
Thanks for trying! Honestly coming up with the concept I knew it could end up being either fun or frustrating for people depending on how well it's balanced. It ended up being fun and challenging for me but it's always hard to judge new player experience as a dev when I am already familiar with how to complete each level :)
No exit button, more playtesting should be done, I couldn't get past the third level (too frequent CONTROL IS AN ILLUSION randomizations), but then again maybe I'm not supposed to. Good game anyway!
It gets more difficult with the later levels but I was able to consistently beat all of them so it just takes some practise. I'll add an exit button with the last build though. Thanks for the feedback!
I'd suggest making it slightly easier to play, because this way it'll be more fun for all of the players, and I don't think spending more than 20-30 minutes in a game like this one is reasonable or should be expected of anyone (unless you add extra features or decorations/small details that make the game feel rich). Thanks for the response though, and great to hear you're listening to feedback and continuing to improve this title!