Final Build: More challenge levels
This is the final build of the game before the GMTK Game Jam deadline.
So this was a fun experience. First game jam I entered, first Unity game I've actually finished. I actually like my end result and I think it's fun too. Finished with 2 hours left and now I'm just adding gameplay videos and screenshots and sharing this game. The game is pretty short, I can beat it in 6-8 minutes, but it'll take longer for new players I imagine. Still, I think despite being this short, it's enough content to be enjoyable and I don't feel like adding more content.
With the last build I've added a couple more challenge levels. You start the game off with only Red, Green, and Blue buttons to worry about. The challenge levels introduce Cyan, Yellow, and Magenta on top of those. You end up mostly redoing the previous maps but having more colours makes it more challenging to click the correct button in time and also makes it less likely for the enemy AI to click the correct button by random chance. With the last level especially, having to memorise the sequence becomes the challenge too.
I also made it so the escape key closes the game, just so you don't have to alt+f4 it.
Files
Get Control Is An Illusion
Control Is An Illusion
Configure panels before the place blows up. Simple enough, except you're not the only one in control of your body...
Status | Released |
Author | Yernemm |
Genre | Action, Puzzle |
Tags | 3D, Experimental, First-Person, Game Maker's Toolkit Jam, My First Game Jam, Singleplayer, timed, Unity |
More posts
- Update: Tutorial, Death, SoundsJul 12, 2020
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